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Post by victorgrant on Mar 28, 2018 2:32:23 GMT -5
Hello, So I'm developing a project which for a variety of reasons shouldn't (and can't) be XCode-only. Fortunately, XCode can use GNU Make as an external build target. This is really slick. So, I made a project, added all my sources to the project, and pointed the XCode GNU Make Target to the appropriate makefiles. When I click "build," all the compiler errors pop up in the"build" window. I can double-click on an error, and it opens up the source window. However, the "Errors and Warnings" smart group in the project window never gets populated with the errors, and the source files never get the little glyphs next to their names in the "project view" to indicate which are broken. In fact, this is just the same as if I never even added the files to the project in the first place. SO: XCode can parse build errors from external tools fine, but it seems not to be able to recognize that certain files in the project are the same as those generating the build errors from the external tool. Is there any way to make XCode play nicer? I'd really like to use the full functionality of XCode with my project, if possible. Any thoughts? Any help will be apprecited. I didn't find the right solution from the Internet. References: arstechnica.com/civis/viewtopic.php?f=20&t=549399Animated Device Explainer VideoThank you.
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